
Applying Additional Shapes
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Alpha to Opacity option Select the alpha channel value to apply to the bump
map and set the opacity of the underlying material.
Areas where the alpha channel value equals 0 are
transparent and the underlying material is not
visible.
When this option is deselected, the Opacity setting
in the Materials tab sets the opacity of the
underlying material and the Opacity parameter in
the Bump Map tab sets the opacity of the applied
bump map.
Values less than 100 allow you to blend the bump
map with the underlying material. Materials are set
in the Materials tab.
Source
menu Determines which type of media is used to create
the bump map surface as follows:
Procedural. Allows you to use the Type menu to
choose a procedural texture.
Image. Uses the media in the Bump Map track in
the timeline to create the bump map.
Parameter Description
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