make manage move | media™ Avid®Avid® FX® User’s Guide
10Creating Wipes with the PixelChooser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192Previewing Effects . . . . . . . . . . . . .
Chapter 2 Working with Media100t Click an empty area in the timeline and select New Media > Color.A color media track is added to the timeline.2.
Creating Media101nYou can also apply colors from the Style Palette. See “Applying Color, Natural, Gradient or Extrusion Styles” on page 461.If you wan
Chapter 2 Working with Media102• Revolve—see “Creating a Revolve Gradient” on page 108.To create a gradient media track:1. Do one of the following:t
Creating Media103Creating Gradient BlendsRegardless of the type of gradient you select, you can modify its appearance by adjusting the color stops, ad
Chapter 2 Working with Media1042. Do one of the following:• Click the color chip to access the system color picker.• Click the eyedropper and choose
Creating Media105To create a radial gradient:1. Adjust Center X to determine the location of the gradient center on the X axis. 2. Adjust Center Y det
Chapter 2 Working with Media106To create a contour gradient:1. Adjust the Angle to control the width of the gradient between the edge colors.2. Adju
Creating Media107Creating an Edge Gradient The edge gradient combines the contour and bevel shapes to create a beveled pyramid effect. The four colors
Chapter 2 Working with Media108Creating a Revolve GradientThe revolve gradient emanates from a center point.By animating the Angle parameter, you ca
Creating Media109Creating Gradient PatternsWhen creating gradients from scratch, whether as a background or mapping to an object, the creativity poten
11Working with the Animation Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234Chapter 6 Working with Containers. . . . .
Chapter 2 Working with Media110Scale StopsUse this parameter to scale all stops to the left or to the right. It works well with the Repeat Stops par
Creating Media111LoopUse this parameter to move all stops to the right in a looping motion. The Loop is very useful when animating gradients. Try usin
Chapter 2 Working with Media1123. Animate the appropriate parameters for the gradient pattern.4. Click the Interpolation field and select an interpo
Creating Media113The gradient is saved as a static setting using the parameters at the CTI. You can save animated gradients—see “Loading and Saving Ef
Chapter 2 Working with Media114Creating a Wood Grain EffectThe Wood Grain effect applies the texture of a solid piece of wood.To create a wood grain
Creating Media1152. Adjust the Pattern Scale X and Pattern Scale Y controls to affect the scale of the grain pattern along the X and Y axis. 3. Adjust
Chapter 2 Working with Media116Creating Wooden PlanksWooden Plank simulates a surface covered in wooden boards, similar to a wood floor. To create a
Creating Media1177. Adjust the Grainy setting to set the resolution of the pattern. Lower values create distinct, well-defined grain lines on the wood
Chapter 2 Working with Media11811. Adjust Groove Width. Increasing the value widens the grooves between the planks. 12. Update Wave to adjust the sh
Creating Media119To create a fractal noise effect:1. Adjust the Pattern X, Pattern Y, and Depth controls to change the pattern of the noise by moving
12Applying Animation to a Chart. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283Creating Chart Backdrops . . . . . . . .
Chapter 2 Working with Media1206. Set Background Color Variation to vary the background color in the pattern. At a lower value, the background areas
Creating Media121To create a cloth effect:1. Adjust the Pattern X, Pattern Y, and Depth controls to change the appearance of the cloth pattern by movi
Chapter 2 Working with Media122To create a weave effect: 1. Adjust the Pattern X, Pattern Y, and Depth controls to change the appearance of the weav
Creating Media123Creating GraniteGranite simulates the appearance of granite or another type of mottled stone. To create a granite effect:1. Adjust th
Chapter 2 Working with Media1245. Adjust Coarseness to control the number of distinct color patches that appear in the granite pattern. Lower values
Creating Media125To create a reptilian effect:1. Adjust the Pattern X, Pattern Y, and Depth controls to change the appearance of the reptilian pattern
Chapter 2 Working with Media12610. Use Spot Variation to change the shape of the edges of the spots. 11. Move the Direction control to spin the patt
Resizing Media1273. Change Detail to show the jagged boundaries between the colors in the pattern. Lower values produce smooth curvilinear boundaries4
Chapter 2 Working with Media128To resize Media1. With the face track of the media selected in the timeline, click the Layer tab in the Controls wind
Resizing Media129Reference: MediaThis section contains reference information about media tracks. When you select a media type, the properties for that
13Working with the Text Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417Using the Text Tool . . . . .
Chapter 2 Working with Media130Key menu Determines how the movie’s alpha information is used. The options include:NoAlpha. Ignores the movie’s alpha
Resizing Media131Clip Tail Sets the number of frames to clip the tail of the movie file. A Mark Out appears in the Face track in the timeline at the
Chapter 2 Working with Media132Image Media TabLoop Mode menu Sets the looping mode. The loop plays for the whole effect, regardless of the Start Tim
Resizing Media133Key menu Determines how the image’s alpha information is used. The Key menu options include:No Alpha. Ignores the image’s alpha chann
Chapter 2 Working with Media134EPS Media TabHost Media TabThe numbered Video media types correspond to the numbered video tracks in the Avid editing
Resizing Media135Options DescriptionKey menu Determines how the video track’s alpha information is used. The menu options are:No Alpha. Ignores the vi
Chapter 2 Working with Media136
Chapter 3Starting Your ProjectAfter the tour of the desktop, you can now begin a project, set preferences, and bring in media to the project. To strea
Chapter 3 Starting Your Project138settings are used for other effects as well. This is important to know when you’re rendering several effects at on
Setting Your Preferences1392. In the Preferences window, go to the appropriate tab and adjust the settings.3. Click OK to save your preferences settin
14Applying Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460Using Context Menus in the Styl
Chapter 3 Starting Your Project140If you change your preferences for one effect, those settings are used for other effects as well. This is importan
Importing Media141Importing Media from the Project WindowIt is useful to import from the Project window when you want to add new media or multiple med
Chapter 3 Starting Your Project142You can also add media to the timeline by using the timeline buttons. This method adds a new track with the media
Importing Media143Importing Movie FilesAvid FX supports all QuickTime-supported movie file formats. It also supports Win32 DirectX supported formats.
Chapter 3 Starting Your Project144• Fields dominance of the format• Aspect ratio to determine the pixel ratio for the specified file• Key to determi
Importing Media145Avid FX supports the audio file formats supported by the latest QuickTime including MP3 files. For information on files supported by
Chapter 3 Starting Your Project146Importing Still Image FilesAvid FX supports all QuickTime-supported still image file formats including Adobe Photo
Importing Media147• Aspect ratio to determine the pixel ratio for the specified file• Key to determine how the alpha information in the image is used.
Chapter 3 Starting Your Project148t Click the Add Image Media button from the Timeline buttons area.2. Navigate to the location of the PSD file to o
Importing Media149• Adobe Photoshop EPS files are not supported.• Only files created in Adobe Illustrator version 10 and earlier are supported.• If yo
15Adjusting Splines in Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 553Extruding Spline Media . . . . . . .
Chapter 3 Starting Your Project150The Shape track is converted to a 3D Container track. Each Photoshop layer is recreated as a 3D Plane track nested
Creating Projects151Every time you start Avid FX, a new project is automatically created for you. You will need to save this project as you progress.
Chapter 3 Starting Your Project152To save a copy of the project to the Library Browser:1. Select File > Save Project Copy To Library. 2. Navigate
Creating Projects153The media track is renamed after the new clip and the Track Media icon changes to appropriate track. In this example, the Movie Tr
Chapter 3 Starting Your Project1543. Click the Shape icon on the track in the timeline and select 3D Line Art.Adding Compositions to the TimelineWhe
Consolidate Project155Reference: ProjectsThis section contains all reference information about projectsProject SettingsProject settings include video
Chapter 3 Starting Your Project156Alpha ChannelControls how Avid FX interprets alpha information for movie files exported or rendered from your Avid
Consolidate Project157Checkboxes1:2:1 DeflickerringApplies a vertical blur before rendering to help eliminate flickering in text rolls and reduces jag
Chapter 3 Starting Your Project158Preferences WindowThe Preferences window contains a number of tabs for setting up your project, working with the t
Consolidate Project159Behavior TabThe Behavior tab contains general settings for the look-and-feel of the interface.Use Fonts in Font MenuShow Cached
Chapter 3 Starting Your Project160Tools TabThe Tools tab provides basic application and audio scrub options for the Avid FX user interface.Text Tool
Consolidate Project161Import Media TabThe options in this tab determine the default settings used to interpret imported media files. You can override
Chapter 3 Starting Your Project162Interpret Alpha menu Controls how Avid FX interprets alpha information in imported movie files. The choices includ
Consolidate Project163Export Media TabThe Export Media tab options configure render modes used for exporting QuickTime, AVI, and Flash files. When exp
Chapter 3 Starting Your Project164Quality menu Sets the render quality of the exported movie file. The choices are:High. Use High quality to antiali
Consolidate Project165Use Project Pixel Aspect Selects the movie file to render using the project’s pixel aspect ratio. If deselected, the movie file
Chapter 3 Starting Your Project166Preview TabThe Preview tab provides display options for the Avid FX interface. Custom Frame Rate Uses the rate you
Consolidate Project167OpenGL Acceleration Hardware-dependent options for OpenGL Acceleration. IOn, max. texture cahcing is preferred if you have no pr
Chapter 3 Starting Your Project168
Chapter 4Working with Effects and FiltersAvid FX provides you with over 160 different filters and a library of effects presets, known as the KeyFrame
Using This GuideAvid® FX provides the widest range of high-quality titling and effects ever offered for the Avid Xpress® Pro. Available separately or
Chapter 4 Working with Effects and Filters170Within the Avid FX application, filters are divided into the following categories:• Color and Blurs Fil
171Presets are only compatible with the filter in which they were created. For example, if you attempt to load a BCC Cartooner preset into a BCC Blur
Chapter 4 Working with Effects and Filters172Assigning Media to BCC Filter TracksSome BCC filters will require you to assign a media file to the BCC
Working with Effects and Filters173When you apply an effect, a filter track is created on the timeline. You must select the shape, face, or container
Chapter 4 Working with Effects and Filters174t Alternatively, you can drag a filter from the Filter Palette to the timeline—see “The Filter Palette”
Working with Effects and Filters175About Upstream FiltersAn upstream filter is applied to the shape and processed before the shape transformations occ
Chapter 4 Working with Effects and Filters176In this example, the Ripple filter is a downstream filter. The Ripple track is nested within the cube t
Working with Effects and Filters177nIf you open an Avid FX effect from an editing application after your effect is rendered and do not make any change
Chapter 4 Working with Effects and Filters1782. From the menu, select a different filter.Viewing FiltersYou can turn the filters on a track on or of
Working with Masks179Upstream and Downstream MasksYou can apply a mask as an upstream or downstream mask. These terms refer to when the mask is proces
Using This Guide18Symbols and ConventionsAvid documentation uses the following symbols and conventions:If You Need HelpIf you are having trouble us
Chapter 4 Working with Effects and Filters180When the mask is in the downstream position, the mask does not move when you reposition the 3D Plane tr
Working with Pre-Compositions181• Click the Add 3D Plane button in the timeline.2. Assign the media you are using for the mask to this new track. Use
Chapter 4 Working with Effects and Filters182Pre-compositions are very useful when you work with 3D chart containers as they include so many element
Working with Pre-Compositions1832. Do one of the following:t Click the Add Pre-Composition button in the timeline window.t From the Track menu, select
Chapter 4 Working with Effects and Filters184Notice that the drop shadow is applied equally to all the letters.The KeyFrame Library and the Library
The KeyFrame Library and the Library Browser185The Library Browser is a great way to teach yourself how to use Avid FX. You can insert an a setting fi
Chapter 4 Working with Effects and Filters186To preview animated thumbnails:1. Select the file in the Available Categories window.2.Click the Animat
The Filter Palette187To save a effect to the Library:1. Select File > Save Project Copy To Library.2. Navigate to the directory where you want to s
Chapter 4 Working with Effects and Filters188The Plug-In Filter ManagerIn addition to the supplied filters, many third-party filters, such as for Ad
Using the PixelChooser189Using the PixelChooserThe PixelChooser offers different way to selectively filter images. Filters can be applied to a section
How to Order Documentation194. Visit the online Knowledge Base at www.avid.com/support. Online services are available 24 hours per day, 7 days per wee
Chapter 4 Working with Effects and Filters190The PixelChooser performs the same basic operations in most filters. After examining each pixel in the
Using the PixelChooser191Contextual ControlsAvid FX supports contextual controls, so parameters that do not apply are dimmed in the BCC PixelChooser t
Chapter 4 Working with Effects and Filters192Creating Wipes with the PixelChooserThis is an example of what you can achieve with the PixelChooser fe
Previewing Effects193Using J,K,L KeysYou can use the J-K-L key to control playback.• L plays forward at normal speed, • J plays backwards at normal sp
Chapter 4 Working with Effects and Filters194Previewing to RAMPreviewing to RAM (PTR) defaults are set in the Preview tab of the Preferences window.
Previewing Effects195Previewing with Square PixelsPreview with Square Pixels shows your project at 4:3 aspect ratio, the standard used by the televisi
Chapter 4 Working with Effects and Filters196To control the source imagery:1. Select Preview > Image2. Select one of the following:• Proxy: Lets
Working with Audio Effects197To view the current frame in the external monitor:1. Do one of the following:• Click the Display Frame on Monitor button
Chapter 4 Working with Effects and Filters1984. Set the sound parameter properties—see “Sound Parameters” on page 207.To replace an audio file in a
Working with Audio Effects199To close the meters:• From the Window menu, select Hide Audio Meters.Playing Back AudioYou can playback or preview audio
2Copyright and DisclaimerProduct specifications are subject to change without notice and do not represent a commitment on the part of Avid Technolog
Using This Guide20
Chapter 4 Working with Effects and Filters200Animating Volume and Balance When you want to adjust the volume or balance at different stages on the t
Working with Audio Effects2015. Move the position indicator at the end of the timeline. 6. Set the volume interpolation to Ease In/Out and enter a val
Chapter 4 Working with Effects and Filters202Reference: Effects and FiltersThis section contains reference information about effects and filters.• P
Working with Audio Effects203Hide Guides Hides any visible guides that you have created. Snap to Guides and Snap to GridSnap to Guides and Snap to Gri
Chapter 4 Working with Effects and Filters204Use Source Lets you view a single frame of video associated with your effect. The program shows the fir
Working with Audio Effects205None Does not include any marks in the Composite window.Title Safe Area Adds boundaries to the Composite window which he
Chapter 4 Working with Effects and Filters206Sound File When you select an audio track in the timeline, the Sound File tab appears in the Controls w
Working with Audio Effects207Sound ParametersThe sound parameters let you adjust the volume and balance of the audio file.Library Browser ButtonsThe L
Chapter 4 Working with Effects and Filters208Source Folder MenuThe Source Folder menu determines which folder appears in the Browser as follows:Clic
Chapter 5AnimationBreathe life into just about any static object and its properties, such as gradient, color, text, and lighting. By using keyframes,
Chapter 1DesktopBefore you can begin to composite, create titles, or animate objects, you should familiarize yourself with the basic 3D concepts and t
Chapter 5 Animation210Creating AnimationAnimation is the change of an object/image over time. To create animation, you record changes to an object’s
Creating Animation211Creating KeyframesWhen you change a parameter in the Controls window, a keyframe is automatically created for that parameter at t
Chapter 5 Animation2122. Set the Count to specify the number of keyframes generated between selected keyframes when you use the Generate Keyframes c
Creating Animation213New keyframes are created in the track each time you adjust a parameter value—see “The Controls Window” on page 63.You can also m
Chapter 5 Animation214Snapping to a KeyframeYou can quickly move the position indicator to any keyframe you select on a track.To snap the position i
Creating Animation215Overwriting KeyframesYou can overwrite keyframes by dragging one master keyframe to another master keyframe. This essentially ove
Chapter 5 Animation216Reversing KeyframesYou can reverse the position of two or more adjacent keyframes in the timeline. When you reverse keyframes,
Creating Animation217nThis command does not work when you work with the Constant or Hold interpolation types, since these interpolation types apply th
Chapter 5 Animation218the image globally, you might set the Default Interpolation menu to Constant. However, you can always use another interpolatio
Creating Animation219For information on adjusting Bézier handles, see “Working with Value and Velocity Curves” on page 227.Holding ValuesWhen you hold
Chapter 1 Desktop22representation of space, three perpendicular axes X, Y, and Z, intersect at one point. This reference point is called the origin.
Chapter 5 Animation2206. Play your effect. The image on Video 1 starts full size (the default parameter value of 100), scales to 400%, and then scal
Animating Shapes, Filters, and Containers22113. The Bézier curve changes for the Scale X track. The Scale values for the first and last keyframes retu
Chapter 5 Animation2222. If you want the track to end before the effect ends, drag the end keyframe to an earlier point in the timeline.3. If you us
Animating Shapes, Filters, and Containers2235. Change the value in the numerical field in the track.6. Press Enter. To set interpolation types:1. Sele
Chapter 5 Animation224Working with Interpolation TypesInterpolation types determine how parameter values animate between keyframes. For example, usi
Animating Shapes, Filters, and Containers225Keyframing Volume and Balance You can animate an Audio track’s volume and balance in the timeline by placi
Chapter 5 Animation22614. Select Preview > Preview Audio or click the Audio Preview icon to hear the changes you made.nPreviewing to RAM with aud
Working with Value and Velocity Curves227Working with Value and Velocity CurvesEvery animatable parameter track in the timeline has corresponding valu
Chapter 5 Animation228To view the curve in detail:1. Drag the wheel control to increase or decrease the value range.If you scale the range down too
Working with Value and Velocity Curves229Manipulating the Value CurveYou can adjust the value curve by dragging the keyframe points or manipulating Bé
The 3D Environment23XZ, XY, YZ PlanesSince you're working with a two-dimensional interface, spatial planes are used to locate points in three-dim
Chapter 5 Animation2303. Adjust each Bézier handle independently by holding the Option key while dragging the handle. This allows you to adjust the
Motion Path Filter231You can manipulate velocity curves in the same way as value curves, except that velocity curves do not include keyframe points. F
Chapter 5 Animation2325. You can add jitter animation to the path by selecting the Path track and adjusting the parameters in the Animation Tab. For
Motion Path Filter233Motion On Path adjusts the position of the object on the path. This allows you to animate the object(s) on a path, including the
Chapter 5 Animation234Working with the Apply TabThe Apply tab allows you to set what is mapped to the Motion Path. The Apply Tracker Data To menu ch
Motion Path Filter235•Overshoot allows you to create bouncing animation. Each parameter moves past its destination value by the value specified in Ove
Chapter 5 Animation236Reference: AnimationInterpolation MenuIcon Interpolation Type DescriptionHold Maintains constant value from the current keyfra
Motion Path Filter237Swing Similar to Jitter except that a sine function produces a smooth periodic value curve with variable phase and amplitude. The
Chapter 5 Animation238
Chapter 6Working with ContainersWhen creating complex effects and animations, you will find that working with containers comes in handy. They give you
Chapter 1 Desktop24The Avid FX WindowsThere are four main windows for viewing and accessing the tools and commands that you need when working in Avi
Chapter 6 Working with Containers240All containers preserve the spatial relationship between the objects within it as you reposition the container.
Working with 3D Containers241You can still adjust individual tracks at any time by changing the parameter for the specific track. Creating a 3D Contai
Chapter 6 Working with Containers242Creating a 2D Composite ContainerWhen you create a 3D container that uses the 2D composite renderer, the object
Working with 3D Containers243The parameters will update accordingly.5. Adjust the desired parameters on the timeline or using the tabs in the Control
Chapter 6 Working with Containers2443. Adjust the desired parameters on the timeline or using the tabs in the Control window until you are satisfied
Manipulating 3D Container Objects245You must always make sure that the 3D container track is selected. If you want to move or pivot an object or shape
Chapter 6 Working with Containers246Pivoting a 3D ContainerYou can set an external pivot point around which you can tumble, spin, or rotate the 3D c
Working with the Camera247Adjusting the 3D Model Camera Perspective You can create up to five camera views, however, only the current camera view is i
Chapter 6 Working with Containers2484. Set the following parameters:Orbiting the CameraWhen working with the 3D model container, you can rotate or o
Working with the Camera249To pan the camera:1. Select the 3D model container track.2. In the Controls window, select the Camera tab.3. From the Camera
The Project Window25The Project WindowThe Project window is the home to all your projects. This is where you organize all your work to help you work e
Chapter 6 Working with Containers250Working with LightsLight sources are points in three-dimensional space that emit light, causing objects (with ma
Working with Lights2513. Select one of the three light tabs.4. Check the box next to the light tab to turn on the light.Tip: Try and work with one lig
Chapter 6 Working with Containers2523. Select one of the three light tabs.4. Make sure that you turn on the light that you want to use.Tip: Try and
Working with Lights253Setting the Type of Light SourceWhen working with 3D model and Z space composite container, the type of light source you select
Chapter 6 Working with Containers254Setting the Type of Light Source for a Z Space Composite ContainerThere are three types of light sources: • Diff
Working with Lights255To set the Diffuse Specular type:1. From the Type menu, select Diffuse Specular.2. Set the following:To set the Spotlight type:1
Chapter 6 Working with Containers256To set the Sweep type:1. From the Type menu, select Sweep.2. Set the following:Changing the Position of the Ligh
Working with Lights257Positioning the Light Source for a Z Space Composite ContainerYou can choose between two coordinates or methods to position the
Chapter 6 Working with Containers2585. Set the Distance. This will focus the light or spread it over a larger area by adjusting the distance between
Working with Lights259To set the ambience in a 3D model container:1. Select the Lights tab of the 3D container.2. Set the Ambient value.Increase the v
Chapter 1 Desktop26In the Project Window you can:• Create new projects—see “Creating Projects” on page 150.• Open existing projects• Save projects t
Chapter 6 Working with Containers260Apply Mode MenuMany effects use Apply Modes to apply the filtered output (or light or some other aspect of the e
Working with Lights261Scale Multiply A useful variation of Multiply that produces a brighter image than the standard Multiply. This is often the most
Chapter 6 Working with Containers262Applying a MixAfter you have applied a mode to the Z space composite container, you can then control the mix wit
Working with Shadows263You can add a shadow to the entire container or objects in the containers. Objects inside the container cast only drop shadows,
Chapter 6 Working with Containers2644. Set the following parameters:Parameter DescriptionDistance Sets the distance (in pixels) of the shadow from t
Working with Shadows265Adding Shadows to Z Space Composite ContainersYou can add shadows to the entire container or work with the shapes or objects in
Chapter 6 Working with Containers266Adding Shadows to the Z Composite ContainerWhen you add shadows to the entire Z composite container, the shapes
Working with Shadows2673. Select Shadows On.4. Set the following parameters:• Opacity of the shadow.• Color of the shadow.• Elevation of the light sou
Chapter 6 Working with Containers268• Light Width. Increase the value to produce shadows with softer edges.• Select the Algorithm you want to use fo
Applying a Motion Blur to a 3D Container2693. Check one of the three numbered Shadow options to enable a shadow. 4. Select the tab next to the option
The Project Window27Library Browser WindowThe Library Browser window allows you to quickly preview and apply settings files from the KeyFrame Library,
Chapter 6 Working with Containers270Compositing 3D Container ImagesWhen working with 3D container images, you can apply a blending mode, adjust mix
Working with 3D Chart Containers271To create a 3D Chart Container:1. Click the Add Chart button in the timeline or select Track > New Chart Contain
Chapter 6 Working with Containers2722. In the Chart Editor, click the Import Data button.3. Navigate to the location of the file you want to import.
Working with 3D Chart Containers2734. Adjust the values for the chart type until you are satisfied.For parameter descriptions, see “Chart Tab” on pag
Chapter 6 Working with Containers274Setting Chart ColorsYou can assign any range of colors to your chart. Select between two options:Rows as Series:
Working with 3D Chart Containers275• User: Lets you assign up to 16 colors to your chart. If your chart does not include 16 elements, some colors do n
Chapter 6 Working with Containers2763. For the Line Graph only, set the type of value point for each line in the graph.4. Adjust the Grid Font Opaci
Working with 3D Chart Containers2773. Select the Enable Values option to start adding and displaying the values.The values are displayed at the top of
Chapter 6 Working with Containers278To set the value type:1. Making sure the Chart track is selected on the timeline, select the Values tab in the C
Working with 3D Chart Containers279Depending how you prefer to work, make adjustments in the tabs of the Controls window, directly in the timeline, or
Chapter 1 Desktop28To add an effect:1. Click the name of any folder in the Available Categories window.Thumbnails of each effect in that folder appe
Chapter 6 Working with Containers280Adding a Legend to a ChartWhen creating a chart, it is essential to have a legend that explains symbols or color
Working with 3D Chart Containers281• Round: Creates a circle of the corresponding color.13. Select the Enable Legend Backdrop option to include a colo
Chapter 6 Working with Containers282• Flat: Uses the 3D Plane shape so it is two dimensional (2D).• Extruded: Uses the 3D Extrusion shape so it is t
Working with 3D Chart Containers283To add a 3D style to a chart:1. Select the Chart track on the timeline.2. In the Controls window, select the 3D Sty
Chapter 6 Working with Containers284To create an animated chart offscreen and onscreen1. Select the Chart track on the timeline.2. In the Controls w
Working with 3D Chart Containers285This value is set as a percentage. At a value of 100, each bar or pie chart section finishes animating before the n
Chapter 6 Working with Containers286• You set the Tumble or Spin parameters so that parts of the chart appear very close to the viewer.• You rotate
Working with 3D Chart Containers287Reference: ContainersThis section contains reference information about containers:3D Container Controls3D Container
Chapter 6 Working with Containers2882D Composite The object whose track is positioned highest in the timeline overlaps all other objects in the cont
Working with 3D Chart Containers289Pivot Tab (Containers) The Pivot tab lets you set an external pivot point around which the object or container tumb
The Timeline Window29To display only the Library Browser window:1. Click the yellow Template button to toggle Template mode. The following text contro
Chapter 6 Working with Containers290Camera Tab (3D Model Container)The Camera tab lets you control the camera perspective of the container. Paramete
Working with 3D Chart Containers291Motion Blur Tab (Containers)Lets you create a realistic blur effect on animated containers simulating the effect of
Chapter 6 Working with Containers292nFor each of the first two Apply Motion Blur to options, the motion blur is computed separately for each shape.
Working with 3D Chart Containers293For additional information on the Motion Blur tab, see Blurring an Image.Composite TabThe Composite tab lets you se
Chapter 6 Working with Containers2943D Chart Container ControlsThe 3D Chart has several tabs, which are made available depending on the type of char
Working with 3D Chart Containers295Chart TabThe Chart tab lets you format the 3D Chart. Click the tab for the appropriate chart shape, — a bar graph,
Chapter 6 Working with Containers296Scale Sets the scale of the chart, as a percentage. You can use this parameter to resize the entire chart. This
Working with 3D Chart Containers297Chart Font menu Select the font to use in the Grid.Grid Font Size Selects the font size for the Grid.Grid Font Opac
Chapter 6 Working with Containers298Values TabThe Value tab lets you add numeric values to your chart. The values use the font that you set in the C
Working with 3D Chart Containers299Legend TabThe Legend tab lets you add a legend to your chart. Value Scale Sets the scale of the values, as a perce
3The following disclaimer is required by Videomedia, Inc.:“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this
Chapter 1 Desktop30The main areas of the Timeline window are:For descriptions of the buttons, see “The Timeline Buttons and Timecode Area” on page 3
Chapter 6 Working with Containers3003D Style TabThe 3D Style tab lets you format your chart in 2D or 3D.Legend Scale Sets the scale of the legend, a
Working with 3D Chart Containers301Parameter Description3D Style Select your choice of the 3D StyleFlat Uses the 3D Plane shape so it is two dimensio
Chapter 6 Working with Containers302Animation Tab (3D Chart Container)The Animation tab parameters lets you to animate your chart. You can animate c
Working with 3D Chart Containers303Spacing menu Allows you to animate the spacing between elements. The animation works in conjunction with the Spaci
Chapter 6 Working with Containers304Continuously Rasterize optionSelect to force the vector form of the chart to recalculate based on parameter chan
Chapter 7Working with ShapesWorking with the different shapes available, you can map a source image onto a 3D modeled object. All of the shapes allow
Chapter 7 Working with Shapes306Adding Media to ShapesYou can apply media to shape surfaces to create all kinds of different looks.Mapping Media to
Adding Media to Shapes3073. Navigate to the file you want to use and click OK.The image is updated in the Composite window.nTo quickly use the same me
Chapter 7 Working with Shapes308When you use a 3D Primitive shape, the Texture track is selected by default. To use a material instead, deselect the
Adding Media to Shapes309Setting an External Pivot PointThe parameters in the Pivot tab set an external pivot point around which the object tumbles, s
The Timeline Window31• Composition tabs let you develop and toggle between several compositions simultaneously.• Add Media buttons create a new track
Chapter 7 Working with Shapes310For detailed information on the Camera tab parameters, see “Camera Tab” on page 356.Blurring an ImageIn real life, a
Adding Media to Shapes311You can apply motion blur to filters and Natural media by pre-composing the filter or Natural media track and applying motion
Chapter 7 Working with Shapes312• High: Takes eight snapshots.• Highest: Uses the most samples.5. From the Apply Motion Blur To menu, select an opti
Adding Media to Shapes313For detailed information on the Composite tab parameters, see “Composite Tab (for 3D Primitives)” on page 359.Examples of Mi
Chapter 7 Working with Shapes314Working with Lights and ShadowsLight sources are points in three-dimensional space that emit light, causing objects
Working with Lights and Shadows315Example 3: Light Source Close to SurfaceFor a dramatic effect which simulates a light source very close to the surfa
Chapter 7 Working with Shapes3165. Select a color for the shadow by clicking the Color color chip to access the system color picker or use the eyedr
Working with Lights and Shadows3175. Select the Square Style option if you want the corner of the cropped image to be square. Otherwise, the corners a
Chapter 7 Working with Shapes318Working with 3D ShapesAvid FX provides various 3D shapes to create effects, including:•3D Plane•3D Sphere•3D Extrusi
Working with 3D Shapes319To create 3D primitives:• Select a track(s) and click the Add 3D Model Container button in the timeline. The selected track(s
Chapter 1 Desktop32•The Smart View button toggles the display of only tracks that have been modified—see “Using the Smart View” on page 32.Timecode
Chapter 7 Working with Shapes3203. Use the Softness controls to determine the edge of the border.4. From the Soften menu, select one of the followin
Working with 3D Shapes321Using the 3D Sphere Shape as a 3D Primitive3D Sphere tracks nested in a 3D Model Renderer Container are called 3D Primitives.
Chapter 7 Working with Shapes322You can manipulate 3D Extrusions on several levels:• When you extrude text, the controls in the Text window affect t
Working with 3D Shapes323nTip: However, the color is assigned to the Front Face using Constant interpolation. The other three faces use the default gr
Chapter 7 Working with Shapes324Optimizing Extruded EffectsThe 3D Extrusion shape is an especially memory-intensive feature. Try using the following
Working with 3D Shapes325• Turn on Back Face Culling and turn off Back Bevels to speed your renders—see “Adding Bevels and Extrusions” on page 332.Lig
Chapter 7 Working with Shapes326To highlight the extrusions of the object:• In the Lights tab, use a Distance value close to the Position Z value of
Working with 3D Shapes327Applying Materials in 3D SpaceThe Materials tab simulates different types of surfaces on each face of the object. You can use
Chapter 7 Working with Shapes328nYou may want to consult the Avid FX User’s Guide PDF located on the Online Library DVD to view these examples in co
Working with 3D Shapes329Adding 3D DetailYou can use the Bump Map tab to create three-dimensional detail on an image based on luminance information in
The Timeline Window33The Global and Local TimelineThe global timeline at the top of the window represents the entire length of the effect. The gray ar
Chapter 7 Working with Shapes330For detailed information on the Bump Map tab parameters, see “Bump Map Tab” on page 352.For more information, see “
Working with 3D Shapes331Adding Textures to 3D PrimitivesYou can apply a Texture track to 3D Primitives. When you include 3D Sphere, 3D Plane, Cylinde
Chapter 7 Working with Shapes332To pan the camera:1. From the Camera Model menu, select Pan.2. Use the Distance controls to set the camera’s positio
Working with 3D Shapes333Example 2 shows the Back Bevel turned on.To add bevels and extrusions:1. Select the Extrusion tab.2. From the Extrusion menu,
Chapter 7 Working with Shapes3346. Select the Back Face Culling option to render only the parts of the object that are currently visible.7. Select t
Working with 3D Line Art335A vector graphic is a resolution-independent image mathematically represented as a series of lines and curves called vector
Chapter 7 Working with Shapes336If you select the 3D Line Art shape, it scales the mask and no quality is lost, because the shape uses the vector in
Applying Additional Shapes337nSome of the Cube tabs are identical to the corresponding tabs in other shapes. These tabs are described in “Using Common
Chapter 7 Working with Shapes338Using Sphere ShapesThe Sphere shape models the source image onto a sphere. In addition, Sphere lets you animate Pers
Applying Additional Shapes339Example 1: Around. This is the most likely choice to use to place media on the shape and spin or tumble it. If the image
Chapter 1 Desktop34Timeline TracksA timeline track has the following attributes:• Track name: To rename a track, right-click it and select Rename. •
Chapter 7 Working with Shapes340Example 5: Tile. You can create a tiled sphere by reducing Scale and Wrap Percent.nWhen you use the 3D Sphere as a 3
Applying Additional Shapes341Using the Cylinder ShapeThe Cylinder shape maps the source media onto a cylinder.nSome of the Cylinder tabs are identical
Chapter 7 Working with Shapes342To create a cylinder shape:1. Select a track(s) and click the Add 3D Model Container button in the timeline. The sel
Applying Additional Shapes343Example 2: Wrap Percent. A Wrap Percent of 100 wraps the source image completely around the cylinder. As Wrap Percent app
Chapter 7 Working with Shapes344Example 4: Around. Shows half the source at any given time. Therefore, this is not always the best choice if you do
Applying Additional Shapes345Using the Page Turn ShapePage Turn creates a 3D model of a page turning in a book or magazine, and allows you to place me
Chapter 7 Working with Shapes346polygons that smooths jagged edges and decreases banding. However, it increases render time proportionately. For mor
Applying Additional Shapes347For detailed information on the Page Turn tab parameters, see “Page Turn Tab” on page 384.Direction=70Direction=300
Chapter 7 Working with Shapes348Reference: Shapes3D Shadow TabParameter DescriptionShadow 1, 2, and 3optionsControl the shadows created by the three
Applying Additional Shapes349Border Tab (for 3D Plane Shapes)Parameter DescriptionWidth Controls the width of the border. The Width is measured in pix
The Timeline Window35• Filter visibility: Turns all filters on the track on and off. When it is on, the filtered output is visible in the Composite wi
Chapter 7 Working with Shapes350Brick Parameters (Type Menu)Color Controls the color of the borders.To access the system color picker:t Use one of t
Applying Additional Shapes351Hue Variation, Saturation Variation, Lightness VariationAdjusts the variance between brick colors in the Hue, Saturation,
Chapter 7 Working with Shapes352Bump Map TabParameter DescriptionFace Count menu Sets the number of different bump maps used in the object.The Face
Applying Additional Shapes353Alpha to Opacity option Select the alpha channel value to apply to the bump map and set the opacity of the underlying mat
Chapter 7 Working with Shapes354Type menu Determines which set of parameters create the bump map. Rock. A realistic stone generator. This is the def
Applying Additional Shapes355Map Method menu Determines how the image is mapped to the face. The menu parameters are:Clip. Maps the image directly to
Chapter 7 Working with Shapes356Camera TabParameter DescriptionCamera X Camera YSet the horizontal and vertical position of the focal point of the c
Applying Additional Shapes357Camera Tab (for 3D Extrusion Shape)Position parameters (Camera Tab)Parameter DescriptionCamera Model menu Determines the
Chapter 7 Working with Shapes358Orbit Parameters (Camera Tab)Pan Parameters (Camera Tab)Parameter DescriptionDistance Sets the model camera’s distan
Applying Additional Shapes359Depth of Field On Parameters (Camera Tab)Composite Tab (for 3D Primitives)Parameter DescriptionQuality menu Controls the
Chapter 1 Desktop36You can also apply filters using the filter tracks and nest tracks using container tracks. For more information, see “Working wit
Chapter 7 Working with Shapes360Apply Mix Blends the Apply Mode setting with the Apply Mix From menu setting. Apply Mix softens the affect of a give
Applying Additional Shapes361Crop Parameters (for 3D Primitives)Opacity Use to adjust the level of transparency.• 0 sets the object to completely tran
Chapter 7 Working with Shapes362Cube TabSquare Style option Select to have the corners of the cropped image form right angles. When Square Style is
Applying Additional Shapes363Cylinder TabParameter DescriptionPerspective Determines the distance between the viewer’s eye and the surface of the obje
Chapter 7 Working with Shapes364Extrusion TabWrap menu Determines how the image wraps around the cylinder.Around. Wraps the image completely around
Applying Additional Shapes365Light TabBack Face Culling optionRenders only the parts of the object that are currently visible. If an extruded title is
Chapter 7 Working with Shapes366Light Tab (for 3D Primitives)Parameter DescriptionAmbient Adjusts the total amount of diffuse light on the image. Il
Applying Additional Shapes367Lights Tab (for 3D Plane Shape)Falloff Controls the rate at which the Specular light falls off from the center of the lit
Chapter 7 Working with Shapes368Type menu Determines what kind of lighting effect is produced by the light source. The menu parameters are:Diffuse S
Applying Additional Shapes369Cartesian Parameters (Lights Tab)Spherical Parameters (Lights Tab)Diffuse Specular Parameters (Lights Tab)Parameter Descr
The Timeline Window37The Transformations TrackThe transformations track contains individual tracks for all the attributes of a shape. These attributes
Chapter 7 Working with Shapes370Spotlight Parameters (Lights Tab)Specular Determines the amount of specular light applied to the image. Increase thi
Applying Additional Shapes371Sweep Parameters (Lights Tab)Cone Width Adjusts the size of the light cone. • Increase this value to enlarge the size of
Chapter 7 Working with Shapes372Sweep Width Adjusts the size of the width, in pixels, of the light beam.Intensity Sets the intensity of the light. E
Applying Additional Shapes373Lights Tab (in 3D Space)Parameter DescriptionAmbient Adjusts the total amount of diffuse light on the image. • The defaul
Chapter 7 Working with Shapes374Spot Parameters (Lights Tab)Light XLight YPosition the light source in space by moving the light parallel to the ima
Applying Additional Shapes375Edge Falloff Controls the relative softness of the edges of the lit region. • Leave Edge Falloff at its default setting o
Chapter 7 Working with Shapes376Mask Tab (for 3D Primitives)Materials TabParameter DescriptionDistance Defines the mask edges using the Left, Top,
Applying Additional Shapes377Front (FR), Back (BK), Bevel (BV), or Extrusion (EX) tabsClick a tab to adjust the corresponding face.Mode menu Determine
Chapter 7 Working with Shapes378Type menu Controls the type of material created. The menu options include the following material:Matte. Simulates th
Applying Additional Shapes379Material Parameters (Materials Tab)Parameter DescriptionColor Sets the color of the material. Select one of the followin
Chapter 1 Desktop38Each face track has media associated with it that is masked and filtered independently from the shape. Each of the six faces of a
Chapter 7 Working with Shapes380Motion Blur Tab (for 3D Primitives)Shininess Controls the size of the region lit by the specular light. • Decrease t
Applying Additional Shapes381Shutter Angle Refers to the workings of a conventional film camera. Normally the shutter is open 180° meaning that the sh
Chapter 7 Working with Shapes382Natural Media ParametersApply Motion Blur To menuControls what the motion blur affects. Select from the following se
Applying Additional Shapes383Pivot TabFractal Noise See Creating Fractal Noise on page 118.Veined Marble See Creating Veined Marble on page 119.Cloth
Chapter 7 Working with Shapes384Page Turn TabPosition TabParameter DescriptionRadius Sets the radius of the 3D-modeled flap as the page turns. Reduc
Applying Additional Shapes385Rock Parameters (Type Menu)Trails Create a series of residual images that follow the object as it moves. • Whole number v
Chapter 7 Working with Shapes386Shadow Tab (for 3D Primitives)Resolution Sets the size of bump map. Increasing Resolution adds finer detail but also
Applying Additional Shapes387Color Sets the color of the shadow. To access the system color picker:• Use one of the following to pick a color:Click t
Chapter 7 Working with Shapes388Sphere TabParameter DescriptionWrap Percent Controls the extent to which the image wraps around the shape. A Wrap Pe
Applying Additional Shapes389Steel Plate Parameters (Type Menu)Wrap menu Determines how the source image wraps around the sphere. The Wrap menu does n
The Timeline Window39nTo switch between the shape and face tracks, use the Track Selector button in the Controls window. See “Controls Window Buttons”
Chapter 7 Working with Shapes390Resolution Determines the size of bump map. Increase Resolution to add finer detail. Increasing Resolution also incr
Applying Additional Shapes391Textures TabShape Count X, Shape Count YSet the number of Shapes on the X and Y axes respectively. If the Pattern Type me
Chapter 7 Working with Shapes392Front (FR), Back (BK), Bevel (BV), or Extrusion (EX) tabsSelect the option to turn on the texture of that face.Desel
Applying Additional Shapes393Alpha to Opacity optionSelect to apply the alpha channel values to texture tracks and set the opacity value of the underl
Chapter 7 Working with Shapes394Map Method menu Determines how the image maps to the face. The choices include the following:• Clip maps the image d
Chapter 8Working with TextWith Avid FX, you can create and animate titles or create text with alpha channels to use as layers or masks in other effect
Chapter 8 Working with Text396The Text window allows you to type text or import or paste text from another source. You can format the text using the
Using the Text Window397Using the Text WindowYou can create, import, and edit text media for your text effect using the Text window. The Text window i
Chapter 8 Working with Text398To create a new track with text as its media type:•Select Track > New Text Page.Editing Text from the Text WindowOn
Using the Text Window399To access the Text window for a track:• You can also access the Text window for a track by selecting the track and choosing Wi
4WCAU Fire Story — Courtesy of NBC-10, Philadelphia, PA.Women in Sports – Paragliding — Courtesy of Legendary Entertainment, Inc.GOT FOOTAGE?Editors
Chapter 1 Desktop40Multiple Compositions in a Single Timeline WindowYou can have multiple compositions accessible from the same timeline. This allow
Chapter 8 Working with Text400Previewing TextThe Style Preview menu lets you set the style that is display in the text preview area. The Scale menu
Using the Text Window401Working with TabsThe text preview area is bordered by rulers to help you precisely position your text. The white region of the
Chapter 8 Working with Text402Importing Text FilesYou can import Rich Text Format files for use in Avid FX. When you import a text file into the Tex
Using the Text Window403The Font menu lists all fonts available on your system. You can also choose fonts from the Style Palette. For more information
Chapter 8 Working with Text404An example of the various justification styles follows.9. To change the spacing between the characters, enter a value
Using the Text Window40513. Set the Style Skew Y to 50.T14. Adjust the Style Baseline to change the vertical position of the selected character(s) in
Chapter 8 Working with Text406nWhen you create a new text style, if Style Hue is not set to zero, color parameter manipulations do not match the tex
Using the Text Window4073. Adjust the Text Width, so that the line breaks at the end of each word.4. Select the Top Down Text option.Adding FillThe Fi
Chapter 8 Working with Text4086. Adjust the gradient parameters and select the Live Update option, so that the Composite window updates as you make
Using the Text Window409nThe Border tab parameters do not apply to Text media used with the 3D Extrusion shape. nTo animate text borders, create text
The Timeline Window41Saving CompositionsWhen you save a composition, Avid FX uses the frame at the location of position indicator as the representativ
Chapter 8 Working with Text4109. Set the Highlight Color to adjust the color of the lightest parts of the bevel. 10. Set the Shade Color to adjust t
Using the Text Window411The Shadow tab parameters do not have tracks in the timeline and are not animated. If you want to animate text shadows, create
Chapter 8 Working with Text4128. Rotate the Shadow Angle to adjust the angle between the shadow and the horizontal axis of the text. 9. If you set t
Using the Text Window41312. Open a track in the Text window and do the following:• Select the text.• Select the Color tab and set the Style Color.• Cl
Chapter 8 Working with Text41418. Rename this track Stars.19. In the Text window, do the following:• Type the letter “x” twenty times. • Press Retur
Using the Text Window415• Position Y: 380 • Interpolation type: Hold (for both parameters)Your Composite window should now look like this:26. Shift-cl
Chapter 8 Working with Text416To create text in a word processing program:1. In a word processing program, type the following:Edited by <TAB>
Working with the Text Tool417Working with the Text ToolAvid FX lets you create text using two different methods. Instead of creating text in the Text
Chapter 8 Working with Text418Using the Text ToolWhen using the Text tool to create text, the text appears in the Composite window with the last use
Working with the Text Tool419To reposition the text:1. In the Tool window, select the Solid Arrow tool.2. In the timeline, select the text’s Face trac
Chapter 1 Desktop42Reordering Tracks on the TimelineYou can change the order of tracks on the timeline, changing the way the tracks are composited.
Chapter 8 Working with Text420To format text:1. In the timeline, select the Text Face track to view the Text Media Control tabs in the Controls wind
Working with the Text Tool421Justifying Text Created with the Text ToolWhen you use the Text tool to create text, the text uses the justification of t
Chapter 8 Working with Text422Working with Title ContainersTitle containers enable you to easily animate one or more text tracks. The title containe
Working with Title Containers4231. Create title pages by setting the track media type to Text. The Text window opens. You can type, import, and edit t
Chapter 8 Working with Text424Creating a RollA roll typically contains the titles or credits of a program. You can create a traditional roll in whic
Working with Title Containers425Creating a CrawlA crawl moves all the tracks in the Title Container horizontally across the screen in the order that t
Chapter 8 Working with Text426nYou cannot animate Speed, Mask, and Blend settings; so these parameters do not have corresponding tracks in the timel
Working with Title Containers427Hold Frames controls the number of frames each track remains at full Scale after it zooms in. When Animation Style is
Chapter 8 Working with Text4286. Set the number of frames each track takes to move offscreen from the center of the Container by changing the Out Ra
Working with Title Containers429• Container, Faces, and Filters: Applies motion blur to the entire container.6. Select the Use Adaptive Motion Blur fo
The Timeline Window43Selecting Tracks on the TimelineSelect a track to display its parameters in the Controls window.Click to select a track or use th
Chapter 8 Working with Text4303. To set the background color, click the color chip to access the system color picker or use the eyedropper to choose
Converting a Text Track into a Container431Converting a Text Track into a ContainerConverting a single text track into a container puts each individua
Chapter 8 Working with Text432You can now animate each character individually by animating that character’s Media and/or Shape track. You can also a
Adding Effects to Text433When you work with the 3D Line Art shape, the Transformations tracks do not include a track that corresponds to the Layer tab
Chapter 8 Working with Text434Setting Text Fill and OpacityYou can set the text fill and opacity to determine the fill type and its transparency. Wh
Adding Effects to Text435For detailed information on the Border tab parameters, see “Border Tab Parameters” on page 465.Adding a Motion PathAfter you
Chapter 8 Working with Text4363. Click the Track Selector button in the Controls window or press F. The text media control tabs appear in the Contro
Adding Effects to Text437• Line to apply the effect to individual lines.3. From the Order menu, select one of the following:• Forward to type the text
Chapter 8 Working with Text438• Negative Only: Restricts the parameters to only allow values that are lower than the original.8. Use the Polarize co
Adding Effects to Text439• Random Style is similar to Style Shift except that it randomizes the styles instead of moving from left to right. Use multi
Chapter 1 Desktop44Resetting Tracks and ParametersThere are several ways to reset individual tracks and parameters to their default settings.To rese
Chapter 8 Working with Text440For detailed information on the Generator tab parameters, see “Generator Tab Parameters” on page 469.Setting Generate
Adding Effects to Text441• Non Alpha randomly displays only non-alpha-numeric characters such as punctuation marks and symbols.• All Printable randoml
Chapter 8 Working with Text4426. Select the Leading Zeros option to display zeros before the number. Allow Negative checkbox allows negative numbers
Adding Effects to Text443Setting Timecode To generate timecode:1. From the Timecode Type menu, select PAL, NTSC, or Drop Frame (NTSC) to display the T
Chapter 8 Working with Text444To map media to text:1. From the Texture track, select a media type from the Media icon. 2. Select the Text track’s Fa
Adding Effects to Text445Adding Color Backdrops to TextAdding a color backdrop to text dramatically changes the look. To add a backdrop, you’ll be usi
Chapter 8 Working with Text446• Increase positive Shift Y values to move the backdrop up. • Decrease negative Shift Y values to move the backdrop to
Adding Effects to Text447To add a color background to text:1. Click the color chip to access the system color picker.2. Use the eyedropper to choose a
Chapter 8 Working with Text4483. Click the color chip to access the system color picker or use the eyedropper to choose a color from the screen.4. U
Converting Text and Text Backdrops to Spline Objects449The paths which comprise the text characters are visible in the Composite window. In the follow
The Timeline Window45t Right-click the track and select Rename Track2. Enter a new name and press Enter.nYou can also set the Use Track Counter prefer
Chapter 8 Working with Text4503. Select the Pen tool in the Tool window—see “Using The Tool Window” on page 524.4. Select the Spline object in the C
Converting Text and Text Backdrops to Spline Objects4513. Select one of the tools in the Tool window and draw a shape.4. Use the Hollow Arrow tool to
Chapter 8 Working with Text452Working with the Style PaletteThe Style Palette allows you to save and categorize styles for text, color, gradient, na
Working with the Style Palette453To add styles to text:1. From the timeline, select a text track and open the Text window. 2. Use the parameters in th
Chapter 8 Working with Text454Font StylesThe Style Palette lets you save thumbnails of all the available fonts on your system in the Fonts tab. You
Working with the Style Palette4553. Open the Style Palette. 4. In the Natural or Gradient tab, click the Add Style button. The current style in the Co
Chapter 8 Working with Text456To create spline styles:1. Create a spline object—see “Creating Spline Objects” on page 522.2. Select the Hollow Arrow
Working with the Style Palette457Organizing StylesOnce you have created some styles, you’ll want to organize them efficiently. Using the Add Category,
Chapter 8 Working with Text4583. Click the Thumbnail Background button to switch between a black background and a checkerboard. The checkerboard is
Working with the Style Palette459If you select a Gradient style and click the Edit Selected Style button, the Gradient Editor opens. 3. Make the appro
Chapter 1 Desktop46To nest tracks:1. Drag the track you want to nest over another track. 2. When a black box appears around the track you are draggi
Chapter 8 Working with Text460To delete a style:1. Select the style’s thumbnail.2. Click the Delete Style button. The style’s thumbnail is deleted f
Working with the Style Palette461• Click to select the thumbnail and click the Apply Style button.• Double-click the thumbnail for the style you want
Chapter 8 Working with Text462To apply a Natural style to text, you must create a texture track of the Natural media type and apply the style to the
Working with the Style Palette463Applying Brush StylesYou can apply brush styles in the Composite window.To add Brush styles:1. Select the object to w
Chapter 8 Working with Text464To use context menus:1. Right-click a file to open its context menu. 2. Choose one of the following:• Apply applies th
Working with the Style Palette465Reference: and TitlingAnimation Tab ParametersBorder Tab ParametersParameter DescriptionAcceleration Lets you gradual
Chapter 8 Working with Text466Edge Style Controls the style of the border. The options include:Plain: Applies a flat border to the text.Bevel: Creat
Working with the Style Palette467Edge Softness Softens the border edge.A value of 0 creates a border with a hard edge. Raise to increase softness.Cap
Chapter 8 Working with Text468Composite Tab ParametersParameter DescriptionApply Mode Determines how the tracks in the title container are composite
Working with the Style Palette469Fill Tab ParametersGenerator Tab ParametersParameter DescriptionFill On Select to create filled text.Deselect to crea
The Timeline Window47To delete an in or out-point:1. Move the position indicator over the mark in the timeline.2. Do the following:• To remove the in-
Chapter 8 Working with Text470Variation Mode Varies the appearance of the text.Alphabetical Text: Uses only alphabetical characters offset by the Le
Working with the Style Palette471Line Length Lets you set the character line length.Line Count Lets you set the number of lines.Word Break Lets you se
Chapter 8 Working with Text472Short Weekday Displays the accepted abbreviation for the weekday. For example Tues. instead of Tuesday. Does not displ
Working with the Style Palette473Jitter Tab ParametersStart Seconds Sets the second at which the timecode starts.Start Frames Sets the frame at which
Chapter 8 Working with Text474Layer Tab ParametersPolarize Alternates the jitter parameters for characters. At higher values every other character a
Working with the Style Palette475Motion Blur Tab ParametersParameter DescriptionEnable Motion Blur Select to apply motion blur to the container.Shutte
Chapter 8 Working with Text476Path Tab ParametersUse Adaptive Motion Blur for 3D PlanesReduces the number of snapshots taken when 3D Planes move slo
Working with the Style Palette477Alignment Sets justification of text on the path.Left: Aligns the text so that each line starts at the beginning of t
Chapter 8 Working with Text478Render Tab ParametersShadow Tab ParametersParameter DescriptionColor Background Select to create a solid background in
Working with the Style Palette479Style Palette ControlsShadow Tab ParametersAngle Determines the direction of the drop shadow.• A setting of 0o places
Chapter 1 Desktop48To move a user mark:• Do one of the following:t Drag the user mark on the timeline to the new position.t In the User Mark window,
Chapter 8 Working with Text480Style Preview MenuShadow Type Determines the type of shadows that are created. The options include:Drop Shadows: Fall
Working with the Style Palette481Text Window MenuTexture TabDraft Typing Does not display shadows, borders, and some text transformations while you ty
Chapter 8 Working with Text482Text Window TabsThe Text Window tabs allow you to add effects to text. The tabs in this window include:• Style Tab• Pa
Working with the Style Palette483Style buttons Apply styles to selected characters. The styles include:• Normal• Bold• Italic• Underline• Superscript•
Chapter 8 Working with Text484Page TabTracking Adjusts the spacing in pixels between the characters in the Text window.Style baseline Adjusts the ve
Working with the Style Palette485Fill TabBorder TabParameter DescriptionFill On Select to turn off the fill.Deselect to use the Text window fill optio
Chapter 8 Working with Text486Shadow TabPosition Sets the location of the border. The menu options include:Inside: Positions the border on the insid
Working with the Style Palette487Shadow Color Sets the color of the shadow. Use one of the methods to select the color.Color chip: Click to access the
Chapter 8 Working with Text488Transform Tab ParametersParameter DescriptionTracking Controls the global horizontal spacing of the characters in the
Working with the Style Palette489Type-On Tab ParametersParameter DescriptionApply To menu Determines how to apply the type on animation. The options i
The Timeline Window49Sliding Tracks in the TimelineYou can slide tracks in the timeline by selecting the Shape track and dragging to the left or right
Chapter 8 Working with Text490Tumble, Spin, Rotate Set the starting values for the characters in relation to the final values. Controlled by the Let
Chapter 9Motion TrackingAvid FX provides sophisticated tools to track or follow motion in an video or image sequence. There are three effects or filte
Chapter 9 Motion Tracking492To use the Motion Tracker:1. Load the media to track into the Source track and set up the timeline to produce the desire
Generating the Motion Path493Creating Motion Tracker Effects and Applying Tracker DataThis section provides information on how to apply the Motion Tra
Chapter 9 Motion Tracking494Using Motion Tracker Data in a Filter TrackYou can follow a moving point in a file. This technique is useful when using
Generating the Motion Path495Setting Target and Search RegionsOnce you set up the timeline to produce the desired effect, you need to specify which po
Chapter 9 Motion Tracking496• If your image does not contain a high-contrast object to track, apply an Unsharp Mask or Bright/Contrast filter to the
Working with the Corner Pin Tracker497Manually Correcting ErrorsIf the Tracker cannot locate the Target region in the Search region during analysis, e
Chapter 9 Motion Tracking498The Corner Pin Tracker and Motion Tracker filters share many common parameters, since both filters employ motion tracker
Working with the Corner Pin Tracker499Setting Target and Search RegionsOnce you set up the timeline to produce the desired effect, you need to specify
5Canadian Compliance Statement:This Class B digital apparatus complies with Canadian ICES-003Cet appareil numérique de la classe B est conforme à la n
Chapter 1 Desktop502. Deselect all the keyframes.3. Press Ctrl key and drag the left most keyframe to the right. The track’s duration changes and th
Chapter 9 Motion Tracking500• The Search region should be large enough to accommodate the movement of the Target region in the subsequent frame. How
Working with the Motion Stabilizer501To use the Motion Stabilizer filter:1. Apply the Motion Stabilizer filter to a shape track in the timeline. Expan
Chapter 9 Motion Tracking502Motion FiltersThis section contains reference information about Motion filters.• Motion Tracker on page 502• Motion Stab
Working with the Motion Stabilizer503Tracker tab option Select to enable the corresponding motion tracker.Deselect the option to disable the tracker.C
Chapter 9 Motion Tracking504Region Zoom menu Select an option to zoom in on the Target region in the Preview window, enabling you to precisely posit
Working with the Motion Stabilizer505Advanced Tab (Motion Tracker)The Advanced tab allows you to fine tune the motion tracking for more accurate resul
Chapter 9 Motion Tracking506Target Update Criteria menu Determines how often the motion of the target is estimated. The choices include:Always Upda
Working with the Motion Stabilizer507Apply Tab (Motion Tracker)The Apply tab allows you to apply the motion data created by the Motion Tracker filter.
Chapter 9 Motion Tracking508Alpha Spotlight: Near Corner. Sets the point in the lit region that is closest to the light source. Far Corner sets the
Working with the Motion Stabilizer509Motion StabilizerThe Motion Stabilizer filter allows you to stabilize shaky video footage. The Stabilizer uses mo
The Composite Window51To slip a movie:1. Drag the cursor over the Face track in the timeline. The cursor changes to a hand. 2. Drag the movie to the p
Chapter 9 Motion Tracking510Parameter DescriptionAnalyze All option Select to create data for all active trackers when you click the Analyze button.
Working with the Motion Stabilizer511Draw Centers Select to view a motion path showing the location of the center of the Target region at each frame i
Chapter 9 Motion Tracking512Advanced Tab (Motion Stabilizer)The Advanced tab of the Motion Stabilizer effect lets you fine tune the motion tracking
Working with the Motion Stabilizer513Target Update Criteria menuDetermines how often the motion of the target is estimated. The choices include:Always
Chapter 9 Motion Tracking514nYou can often adjust a failed tracker by increasing the Failure Threshold value. Typically the Failure Threshold accura
Working with the Motion Stabilizer515Corner Pin TrackerWith these exceptions, the parameters in the Corner Pin Tracker’s Search/Target tab are identic
Chapter 9 Motion Tracking516Tracker tab option Select to enable the corresponding motion tracker.Deselect the option to disable the tracker.Color co
Working with the Motion Stabilizer517Advanced Tab (Corner Pin Tracker)The parameters in the Advanced tab lets you fine-tune the motion tracking for mo
Chapter 9 Motion Tracking518Target Update Criteria menuDetermines how often the motion of the target is estimated. The choices include:Always Update
Working with the Motion Stabilizer519Crop Source Tab (Corner Pin Tracker)The Crop Source tab lets you adjust the size of media in the Corner Pin Sourc
Chapter 1 Desktop52The OpenGL InteractorsOpenGL is a standard designed to dramatically improve the speed and interactivity of 2D and 3D previews. In
Chapter 9 Motion Tracking520
Chapter 10Using Spline MediaA powerful feature of Avid FX is the ability to create, import, and edit vector-based media. Spline object and primitive m
Chapter 10 Using Spline Media5223. Use the Freehand Tolerance menu to set the mouse sensitivity and determine the number of points that are created
Working with Spline Object Media523You can create a spline track by using buttons available in the timeline area or on the track itself.To create a sp
Chapter 10 Using Spline Media524By default, spline object tracks are named Spline Track. When you rename the track, it retains the name even if you
Working with Spline Object Media525Many tools perform several different functions that are accessed by pressing modifier keys on the keyboard while cl
Chapter 10 Using Spline Media526The Solid Arrow tool is the default tool. Use the Solid Arrow tool to adjust on-screen controls such as position poi
Working with Spline Object Media5277. Drag the spline outline itself to reposition the object.8. When the Hollow Arrow tool is selected, you can press
Chapter 10 Using Spline Media528To use the Rotate tool:1. Select the spline so the bounding box appears.2. Click-drag a corner point and to the desi
Working with Spline Object Media5292. For an oval centered around the cursor, press the Ctrl key while clicking and dragging.To create a circle:• Do o
The Composite Window53The interactors appear in the Composite window when you select a track in the timeline. They appear semitransparent to indicate
Chapter 10 Using Spline Media530nThe Scissors tool only cuts splines at control points. If you want to cut a spline between control points, use the
Working with Spline Object Media5313. To continue the spline, click another point in the Composite window to create a second control point. The first
Chapter 10 Using Spline Media532If the point is a smooth point, adjust each handle separately by pressing the Alt key while dragging the handle as s
Working with Spline Object Media5333. Press the Shift key to constrain movement to the horizontal or vertical axis.To extend an open spline path:1. Se
Chapter 10 Using Spline Media534The Pencil tool creates unstroked splines with solid fill, while the Brush tool creates stroked splines with soft ed
Working with Spline Object Media535Working in Mirror ModeMirror mode determines how splines are transformed when rotated or otherwise adjusted as a gr
Chapter 10 Using Spline Media536Using the Magnifying Glass ToolThe Magnifying Glass tool adjusts the scale of the image in the Composite window. • T
Working with Spline Object Media537To use the fill color as the stroke color:• Click the swap arrow in the corner of the color chips or press X to swi
Chapter 10 Using Spline Media538EPS files created with Adobe Illustrator are imported into the Avid FX using the EPS File media type. You can then c
Working with Spline Object Media539The 3D Container controls also let you intersect the tracks in 3D space and apply lights and shadows. You can use a
Chapter 1 Desktop54• Draft quality mode: The Composite window switches to Draft mode when you use the interactors. You will find that the manipulati
Chapter 10 Using Spline Media540The Transformation tracks contain tracks for each of the Path controls. You can animate the Path controls by setting
Working with Spline Object Media5415. Select Tools > Write On.The strokes animate automatically. You can now select individual strokes and use the
Chapter 10 Using Spline Media542Understanding Path ControlsA path is an object that uses a curved path as the baseline for text, which can crawl alo
Working with Spline Object Media543The Path Track and 3D Line Art ShapeWhen you work with the 3D Line Art shape, there is no Face track. As the 3D Lin
Chapter 10 Using Spline Media544Combining Multiple SplinesIf you create multiple spline objects on a single track, each spline has its own set of Tr
Working with Spline Object Media545Converting Spline Objects to a ContainerWhen you create multiple spline objects on a single track, you can transfor
Chapter 10 Using Spline Media546Working with the Spline Primitive Media TypeThe spline primitive media type lets you create spline objects in basic
Working with the Spline Primitive Media Type547To create a spline track directly on the timeline track:1. Click the Change Track Media button and sele
Chapter 10 Using Spline Media548To create a shape:1. Select the Spline Primitive track in the timeline.2. Do one of the following:• Click the Track
Editing Spline Object and Spline Primitive Media549• Expand the Spline Primitive track and click the Face track.3. In the Controls window, select the
The Composite Window55To set the quality mode:1. Click the Change Preview Quality button.2. Select the quality mode.To set the resolution mode:1. Clic
Chapter 10 Using Spline Media550Edge Softness (Contextual parameter with Plain and Radial settings.)Softens the edge of the border.Cap (Contextual p
Editing Spline Object and Spline Primitive Media551Adding Shadow to SplinesYou can add up to five different shadows to the spline media.1. In the time
Chapter 10 Using Spline Media552Mapping Media to Spline MediaYou can map media to the face of a spline object or spline primitive. When using a shap
Editing Spline Object and Spline Primitive Media553Adjusting Splines in LayersOnce you create a spline object or a spline primitive shape, you can cre
Chapter 10 Using Spline Media554Extruding Spline MediaBy default, objects are two dimensional. You can change the depth or thickness of an object by
Editing Spline Object and Spline Primitive Media555Adding Materials and Texture to 3D Extrusion shapesYou can assign different materials to the front,
Chapter 10 Using Spline Media556Converting a Spline Primitive to a Spline ObjectOnce you create a Spline Primitive, you can convert it to a Spline O
Converting Still Image Files into Vectors5575. Choose Window > Show Vector Trace Palette. The options in this palette affect the spline creation. A
Chapter 10 Using Spline Media558t Alt-drag the Pencil tool on each letter of the imported graphic to create a separate Spline track for each letter.
Converting Still Image Files into Vectors559Reference: Spline MediaThis section contains reference information about spline media.• Spline Object Prop
Chapter 1 Desktop56To add guides:1. Select Preview > Controls > Rulers to display the rulers in the Composite window.2. To create a horizontal
Chapter 10 Using Spline Media560To set the brush to appear as an outline based on the brush size, choose Edit > Preferences. In the Appearance ta
Converting Still Image Files into Vectors5617. Set the Layer Choice menu. This menu has no affect if the brush image is not a layered .psd file.•When
Chapter 10 Using Spline Media562Brush images can be created in any standard graphics format.Photoshop (.psd) files allow you to create layered brush
Converting Still Image Files into Vectors563Brush Type Sets the type of brush. Each of the these brush types can also be selected by clicking the appr
Chapter 10 Using Spline Media564Color Modulation Sets the color variation between Color A and Color B. The choices in this menu are most functional
Converting Still Image Files into Vectors565Color A Color BSet the colors of the brush. Click the color chip to access the system color picker or use
Chapter 10 Using Spline Media566Dab Shift and Image Shift.When Dab Spacing is used, Dab Shift allows you to animate the dabs. Dab Spacing moves each
Converting Still Image Files into Vectors567Roller ParametersWhen Roller is chosen from the Brush Type menu, the Roller Angle menu sets the appearance
Chapter 10 Using Spline Media568Wacom Pen Tip SensingPen tip sensing is a new feature that simplifies working with brushes when using a Wacom tablet
Converting Still Image Files into Vectors569Rectangle TabRectangle creates a rectangular or square–shaped spline. You can use this shape to create the
The Composite Window57Aligning Objects in the Composite WindowYou can align two or more objects with respect to other objects or the action/title safe
Chapter 10 Using Spline Media570Arrow TabArrow creates arrow–shaped splines. Star or Medallion TabStar creates star–shaped splines. Parameter Descri
Converting Still Image Files into Vectors571Medallion creates a medallion–shaped spline. The medallion shape is similar to a star, but with a greater
Chapter 10 Using Spline Media572Grid TabGrid produces a grid–shaped spline. When you work with the grid spline primitive, the controls in the Fill t
Converting Still Image Files into Vectors573Line TabLine produces a line-shaped spline. When you work with the Line spline primitive, the controls in
Chapter 10 Using Spline Media574Parameter DescriptionPoints Sets the number of points that create the polygon.Requires a minimum of three points and
Chapter 11Finishing: Rendering and ExportingOnce you have created your objects, textured them, animated them, and so on, you can render out your scene
Chapter 11 Finishing: Rendering and Exporting576Rendering Tracks and CompositionsTo begin rendering tracks and compositions, you must first add them
Rendering Tracks and Compositions5774. Set the scale to adjust the size of the exported movie. The choices are measured relative to the project size.5
Chapter 11 Finishing: Rendering and Exporting578• Premultiplied Black: Alpha channels are premultiplied with solid black. Some hardware devices may
Rendering Tracks and Compositions579Setting the Video CompressionCompression is a process by which the amount of information in a file is reduced. Man
Chapter 1 Desktop58Distributing ObjectsThe Distribute Selected menu is similar to the Align Selected menu except that it requires at least three obj
Chapter 11 Finishing: Rendering and Exporting580nTo render only some tracks or compositions, check those to render.2. From the Settings drop-down li
Rendering Tracks and Compositions581To edit a render itemt Right-click a render item to open it in the timeline for further editing.Exporting Files as
Chapter 11 Finishing: Rendering and Exporting582Frame caching is controlled by Edit menu commands. The appearance of cached frames is set in the Pre
Rendering Effects583For example, if several filters are applied to one track, then the filter that appears closest to the bottom of the timeline is re
Chapter 11 Finishing: Rendering and Exporting584Render Queue ControlsThese controls allow you to create error logs, specify destination folders for
Rendering Effects585Settings column Contains a menu for each item. This menu controls the scale, quality, frame rate, and field render settings used i
Chapter 11 Finishing: Rendering and Exporting586
Numerics16 bit color 722D Composite Container 2422D composite renderer 2413D Chart ContainerAnimation Tab 302Bar Graph 271Controls 2943D Chart Contain
Index588applying textures 331Composite Tab 359Crop Parameters 361Cube 337Cylinder 341Light Tab 366Mapping Media to 307Mask tab 376Motion Blur Tab 380P
Index589animatingcreating keyframes 211Spline Objects 539text backdrops 446text pages 422Animating Color Stops 111Animating Shapes, Filters, and Conta
The Composite Window59• Vertical: Moves the objects vertically (only) so that their centers distribute evenly between the centers of the two extreme o
Index590BCC Presets 169Better Quality Field Rendering 578Bevel Gradient 106Bevelsin 3D Extrusion 364Bevels and Extrusions 332Bézier handles 74in an au
Index591using the Eyedropper tool 89Color Correction filter 45Color Depth 72, 156Color MediaAdd Color Media button 77Color Media tab 100Color Modulati
Index592Corner Pin Tracker 497, 515overview 498setting target and search regions 499Corner Pin Tracker filterAdvanced tab 517Crop Source tab 519Crawls
Index593setting 81EEase In/Out 74Ease In/Out interpolation 236Edge Gradient 107EditingSpline Objects 530Spline Primitives 546Effects 169, 172animated
Index594Generated Text 440Generating timecode onscreen 443Glass material 378Global and Local Timeline 33Global Motion Blur button 80Gold material 378G
Index595setting toggle 218setting type 218Smart View button 80toggle interpolation 217types 224Interpolation menu 212Interpolation type 74Invertingmas
Index596Sweep Parameters 371Linear Gradien 104Linear interpolation 236List View 27Load File Button 90Lockson tracks 86Loop Button 71Loop Gradient 111L
Index597Motion Blur 35Global Motion Blur button 80in 3D Plane 310in 3D Sphere 310in Title Container 428track control 85with 3D Container 269Motion Blu
Index598tracks 45Noise map 113Nudgingspline objects 527NumbersGenerating 442OObject TrackAdd 31One Second Display Button 33Onion-Skin Frames 522On-scr
Index599looping movies 131playback controls 71Frame Advance 71Frame Back 71Loop button 71Play/Stop 71Plug-In Filter Manager 188Position 234Position In
6Mbox Communications & Safety Regulation InformationDECLARATION OF CONFORMITYWe Digidesign,2001 Junipero Serra Boulevard, Suite 200Daly City, CA
Chapter 1 Desktop60nYou can also use the Left and Right arrows on your keyboard to nudge the position. Press Shift+Right or Shift+Left arrow key to
Index600RRadial Gradient 104RAMpreview to 194Random color noise map 113Random Numbersgenerating 441Random Seed 110Rectangle tool 529Rectanglesdrawing
Index601Shadow tab 315Shadows3D Shadow Tab 326creating in Text window 410in Title Container 429Lights 262Shadow tab 315with 2D Composite Containers 26
Index602Spherical ParametersLights Tab 369SplineMapping Media to 552shadows 551Spline Media 87, 521Extruding 554Spline Object 87Spline Object and Prim
Index603importing sequential files 140Load File button 90preparing for import 146Stone textures 113Strokeanimating 539animating with the Write-On comm
Index604shadow controls 410Shadow Tab Parameters 478, 479shuffle effects 427Style Palette 399Style Palette Controls 479Style Preview Menu 480stylescat
Index605Size to Fit button 34sliding tracks 49Smart View button 80timecode display 80track controls 82Timeline Buttons 30Timeline Tracks 34working wit
Index606Overshoot 235Type-On Animation 436Type-On Tab Parameters 489UUndousing the History Palette 70Undo and redo 69Update Source 196Upstream and dow
The Composite Window61To rotate an object:1. Select Preview > OpenGL Interactors > Rotate Interactor.Circles appear at the end of the interactor
Chapter 1 Desktop62The corresponding Tumble X, Spin Y, or Rotate Z values update in the Controls window as you drag the interactors. nTo allow freef
The Controls Window63Viewing the Channels of an ImageYou can display the RGB, red, green, blue, or alpha component of an image in the Composite window
Chapter 1 Desktop64Adjusting Values in the Control WindowSome parameters allow values higher than the range of the slider. If you enter a number tha
The Controls Window65- Press Shift-Control to round to the nearest 5 degrees.- Press Shift-Control and use the mouse wheel to round to the nearest 45
Chapter 1 Desktop66Customizing the DesktopYou can easily customize the look of your desktop by setting color preferences, resizing windows. You can
The Controls Window672. Select a command on the left side of the window.3. Enter the new shortcut on the right side of the window. You can enter a Key
Chapter 1 Desktop68Opening Shortcuts FilesYou can open saved shortcuts created on other Avid editing systems.To open saved shortcuts:1. Select Edit
The Controls Window69Renaming in the Project WindowTo rename in the Project window:1. Select the track or composition in the Project window.2. Select
ContentsUsing This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Symbols and Conventions . . . . .
Chapter 1 Desktop70To undo an action, do one of the following:• From the Edit menu, select Undo• Press Ctrl+Z. If the last operation cannot be undon
The Controls Window71Composite Window ControlsThis section describes the buttons found in the Composite window:• Playback Controls on page 71• Preview
Chapter 1 Desktop72Preview ControlsOther Composite Window ControlsPlays the sequence through once and then stops.The Toggle Timeline button toggles
The Controls Window73On-Screen ControlsThe on-screen controls are accessed from the Controls button in Composite window.You can position attributes su
Chapter 1 Desktop74When you select Position Point, the blue Position Point appears. The corresponding parameter’s X and Y values update in the Contr
The Controls Window75•Rulers –displays rulers along the left and top edges of the Composite window. Rulers show the length and width of the screen in
Chapter 1 Desktop76• Title Safe – displays guides that help ensure that your titles and images are not cut off or distorted when viewed on a televis
The Controls Window77Timeline Window ButtonsThe timeline includes a series of buttons which provide fast access to common commands. These buttons do t
Chapter 1 Desktop78Add Container ButtonsThe Add Container buttons let you add a container to the timeline. Selected tracks are nested within the con
The Controls Window79Add Shape Track ButtonsThe Add Shape Track buttons create a new track with the specified shape. The new track is created above th
8Using Grids and Guides . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55Aligning Objects in the Composite Win
Chapter 1 Desktop80Timeline Display ButtonsTimecode DisplayThe timeline contains a timecode display above the track area. The Timecode display shows
The Controls Window81Time FieldThe Time field displays the timecode at the current position in the effect. As you move the position indicator through
Chapter 1 Desktop82Type a value into the KeyFrame field and press Enter to move a selected keyframe to that timecode. If no keyframe exists at that
The Controls Window83• Lock Button on page 86• Track Media Button on page 86Shape Button Press the Shape button to choose a shape from the pop-up menu
Chapter 1 Desktop84Click the button to turn Track Visibility off. The track’s content is invisible in the Composite window and in the rendered outpu
The Controls Window85You can preview QuickTime movies by clicking the Preview button to open a QuickTime Source Preview monitor. See “Previewing Effec
Chapter 1 Desktop86Lock ButtonThe Lock button lets you lock and unlock a track. Locking a track is useful if you do not want to accidentally change
The Controls Window87In the Avid FX Engine, Video 1 and Video 2 use sample still images included in the application. You can use these sample images t
Chapter 1 Desktop88Position IndicatorThe timeline’s position indicator control represents the current time position of the effect. As you play the e
The Controls Window89Controls WindowThis section describes controls and buttons of the Controls window/Color ControlsColor controls select a color for
9Importing Media from the Project Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141Importing Media from the Timeline. . . . . . . .
Chapter 1 Desktop90To preview a color and save:1. Click the Eyedropper tool in the Controls window and drag over the color ramp. 2. Press C to previ
The Controls Window91The Texture Track button creates a Texture track in the timeline. This track is a media track that allows you to map a still imag
Chapter 1 Desktop92Info WindowThe Info window contains information on the XY position of the cursor in the Composite window, the color information a
The Controls Window93Types of ShapesThe following table describes each of the Shape choices.Shape Icon Example Description3D Plane 3D Plane, the defau
Chapter 1 Desktop943D Line Art3D Line Art is similar to 3D Plane, but is designed for use with vector-based files and shapes rather than bitmap imag
Chapter 2Working with MediaOne of the key components of your project are your media files. Avid FX not only allows you to import external files but me
Chapter 2 Working with Media96The Media Files WindowAvid FX uses media from your Avid editing application, files located on other systems or network
The Media Files Window97Replacing or Relinking Media FilesYou can replace a media file instead of importing it to Avid FX. You will find this useful w
Chapter 2 Working with Media98Reloading Still Image FilesYou can refresh all occurrences of imported still graphics, including EPS files, without ha
Creating Media993. Navigate to the location of the file you want to load.4. If necessary, set the media import options.Creating MediaYou can easily cr
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